Interactable character silhouette - Dracula
Our group wanted to do the concept of "Dracula" as our theme for this project. Along with this theme we wanted to use the Arcane art style as the visual for this project. We used the character Dracula as one of the interactable characters that the main character "Jonathan" could interact with.
We imagined Dracula as either a enemy or the main antagonist for the game. In the story, Dracula is a respective figure in the community but is secretly behind the murders. Dracula's role in the game is a person who works from the shadows and would leave clues for Jonathan and would have him piece it together.
Dracula Silhouette:
I was responsible for the design of Dracula himself. I mainly based most of the design off of his gothic iterations but gave each design a unique twist. I wanted the designs to look like it was from the 18th century as that is the setting our game is taking place.
Originally we depicted Dracula to have a slim figure and a luxurious attire since in our story we depicted him as a wealthy man. Making his design to be the foil to Jonathan, where his design to be more frugal and gave him a more malnourish physique. I personally wanted Dracula to be more of a foil to Jonathan so I had a couple of designs where Dracula is physically larger than Jonathan. I took inspiration from comic characters like Kingpin, Tombstone, and Joe Fixit. I feel like it would of been a better contrast and making Dracula more as an antagonist. I also have designs that sticks with his gothic design but given a more appropriate attire for the setting.
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