For Block out D, I was responsible for giving the updated
rigs with more polished animation. From my previous task I created six
animations for the player character. I gave the player character a walk, run,
idle, jump, interact, and an interaction with the flask animations. I animated
them in maya and then pushed it into the unreal engine.
Thursday, October 30, 2025
Common Art - Block Out D
Monday, October 6, 2025
Thursday, September 25, 2025
Tuesday, September 16, 2025
Monday, September 8, 2025
Week 03: Modular Environment Creation - Part 2
Modular Environment Creation Part 2:
I created the blueprint for the emissive material I would later used for my design. It was nerving to use nodes again but I was able to get a hang of it.
Created a rotation blueprint for the geometry that are planned to be rotating on my level.
Created the blueprint for the character's movement.
Thursday, September 4, 2025
Wk 02: Use of Basic Shape
Modeling in Maya, I modeled the design based off of the approved designed that was moving forward. I used basic polygons to create a bulky build.
Tuesday, September 2, 2025
Wk02: Modular Environment - Part One
Proxy Blockout
In this assignment, we were to create a modular. To start I needed to establish a relative scale to Unreal's mannequin. I took the mannequin fbx file to maya and create a 100x100x100 block to the mannequin.
In Unreal, I created materials that will be applied to all the proxy meshes. I then created the blueprints for the proxy.
Monday, August 25, 2025
Week 01: Head Sculpt

Tuesday, August 19, 2025
Common art Final Sprint
For the final sprint, I did a final pass on all my original 3 animations and sent it to engine. To be able to meet deadline I had to pick u...
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For Block Out A, my responsibility was to polish the animations for both Dracula and Jonathan. Based off feedback, I updated the idle anima...
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For this week I made of list of basic animations that would be needed for our playable character. My responsibility as the animator was to ...
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For this week, I was responsible for making Dracula's animation. After discussing with the team and more specifically the tech artist, ...





























