Showing posts with label 3D Art. Show all posts
Showing posts with label 3D Art. Show all posts

Monday, September 8, 2025

Week 03: Modular Environment Creation - Part 2

Modular Environment Creation Part 2:

    To start part 2, I had to revisit my beveled pieces and use other geometry as a Boolean to give my geometry a wear and tear look. 


        I created the blueprint for the emissive material I would later used for my design. It was nerving to use nodes again but I was able to get a hang of it.



    Created a rotation blueprint for the geometry that are planned to be rotating on my level.

    
    Created a level blueprint.


    Created the blueprint for the character's movement.


    Set up the lighting and exponential fog for the level.


    Final Render





Thursday, September 4, 2025

Wk 02: Use of Basic Shape

    Modeling in Maya, I modeled the design based off of the approved designed that was moving forward. I used basic polygons to create a bulky build. 





 

Tuesday, September 2, 2025

Wk02: Modular Environment - Part One

 Proxy Blockout

In this assignment, we were to create a modular. To start I needed to establish a relative scale to Unreal's mannequin. I took the mannequin fbx file to maya and create a 100x100x100 block to the mannequin.


I then modeled basics proxy shapes to then later export it to Unreal. 



In Unreal, I created materials that will be applied to all the proxy meshes. I then created the blueprints for the proxy.


Using the proxy mesh, I created a block out that will later be used for the final render.


Back in maya, I went back and beveled all the proxy mesh and then replaced the original proxy mesh with the beveled version.

Final renders for part one



Monday, August 25, 2025

Week 01: Head Sculpt

    Before starting this project, I was already familiar with Zbrush since I was taught how to use it during my undergraduate but it had been a good while since then. So going into Zbrush once again after my undergraduate, was an actual struggle trying to remember all the notable hotkeys I use to use during my undergraduate. After a while I was able to get a hang of the controls but still ran into small problems that was fixed very easily.

    For this sculpt I just wanted to sculpt a human head and I decide to base it off a known figure from the Kpop group NewJeans. I decided to use Kim Minji as a reference for this model. At first I had a really rough time getting the face proportion correct and spent a good amount of revisions and had occasionally to restart because I felt like the model had gone beyond a human face. But I decide to take it simple and just molded a sphere into a head like shape and removing spaces to have it slowly resemble a face. I started by making eye holes and then using a sphere as a place holder for an eye and building around that. After multiple revision on the face I moved on to doing the neck and the clavicle of the bust. I had to go through a couple of revisions and I was able to sculpt it to where I felt it was enough. 

    I then started sculpting the ears of the bust and I felt that out of everything that was the easiest piece I had to work win. I had no trouble sculpting it and I had a pleasant time working on it. My final piece was the hair. I felt that this was really challenging since I did not know how to properly sculpt hair. In the end I felt like this was the best I could do at my current skill level. 

    Overall I am satisfied with how the sculpt came out. Despite the hardship I did enjoy this small project. Next time I would try something that is more stylized. 

    I personally enjoy using Zbrush despite not being very skillful at it. I would still be interested on practicing this skill and slowly improve. But this is not enough for me to consider changing to do 3D arts. I still believe that animation what I want to do and so I will stick with my original choice. 

Final Render


Third Pass

Week 03: Modular Environment Creation - Part 2

Modular Environment Creation Part 2:      To start part 2, I had to revisit my beveled pieces and use other geometry as a Boolean to give my...