Monday, July 27, 2026

Common art Final Sprint

 For the final sprint, I did a final pass on all my original 3 animations and sent it to engine. To be able to meet deadline I had to pick up another shot to animate and within less than two day, I blocked out, spline and did a final pass and sent it to engine. While in engine, I set up constraints and placed the animation into the sequence. I had to create a document on how to constraint in Unreal for other animators. During this I was asked to look at everyone's animation and give any feedback needed to the other animators work. I had to solve any animation import issue, and create a new mesh skeleton to easily import any book animation.







Wednesday, July 15, 2026

common art sprint 5

 For this sprint I spline and cleaned up my corresponding shots, and add them into perforce and engine.








Wednesday, July 1, 2026

Common Art Sprint 3

 For this sprint, I blocked out all 3 of my shots assigned to me. I playblasted each scene and exported all the animation and pushed it into engine.








Wednesday, June 17, 2026

Common Art Sprint 3

 For my part, I revised the camera based on the feed back given during last sprint. I collaborated with the animators to split scenes and decide who will animate which scenes. I also looked through the mocap library for background animation for the scene. And finally I blocked out one of my shots.



Wednesday, June 3, 2026

Common art Sprint 2

 For my part in the sprint I was responsible for adjusting the cameras based on the feedback given by the faculty. I then was given the proxy rig for our character Luna and created a range of motion for her and a walk cycle and gave the rigging artist feedback on the rig.







Tuesday, May 19, 2026

Common Art Sprint 1

 For my contribution, I worked on two storyboards among our shot list and I did the last two shots of our cinematic. And I also worked on the camera layout, I placed all the camera in sequencer and rendered out a movie from it.





Common art Final Sprint

 For the final sprint, I did a final pass on all my original 3 animations and sent it to engine. To be able to meet deadline I had to pick u...