Wednesday, June 17, 2026

Common Art Sprint 3

 For my part, I revised the camera based on the feed back given during last sprint. I collaborated with the animators to split scenes and decide who will animate which scenes. I also looked through the mocap library for background animation for the scene. And finally I blocked out one of my shots.



Wednesday, June 3, 2026

Common art Sprint 2

 For my part in the sprint I was responsible for adjusting the cameras based on the feedback given by the faculty. I then was given the proxy rig for our character Luna and created a range of motion for her and a walk cycle and gave the rigging artist feedback on the rig.







Tuesday, May 19, 2026

Common Art Sprint 1

 For my contribution, I worked on two storyboards among our shot list and I did the last two shots of our cinematic. And I also worked on the camera layout, I placed all the camera in sequencer and rendered out a movie from it.





Monday, December 1, 2025

Block Out A

 For Block Out A, my responsibility was to polish the animations for both Dracula and Jonathan. Based off feedback, I updated the idle animation to make it less subtle and gave the character a looking around motion in the idle. And I though the run animation looked out of placed compared to the other animation I made so I tweaked the animation to make it feel realistic. And gave most the animations subtle tweaks like offsetting movements.






Thursday, November 13, 2025

Block Out B

 For this week, I was responsible for making Dracula's animation. After discussing with the team and more specifically the tech artist, I was to make the animation if the more polished Dracula rig. For it, I was ask to make a idle floating animation and a scare animation. I was able to add another animation of a walk cycle for the tech artist to use. 





Thursday, November 6, 2025

Common Art - Block Out C

 For this week, I tweaked some of the previous animations and created two new animations based on previous feedback. I created a running stop animation and  jump idle animation for the tech artist to eventually add. For the other animations, I redid the animations for the idle to make it more of an idle animation instead of it being moving side to side. I tweaked the flask animation where I added a opening motion before the character starts drinking. I did minor changes to the interact animation where the pelvis moves. I broke down the jump animation down to three parts: a starting jump, jump idle, and a landing. These three are separate animation from each other. The run and walk did not need any iterations to it.






Common Art Sprint 3

 For my part, I revised the camera based on the feed back given during last sprint. I collaborated with the animators to split scenes and de...