For Block Out A, my responsibility was to polish the animations for both Dracula and Jonathan. Based off feedback, I updated the idle animation to make it less subtle and gave the character a looking around motion in the idle. And I though the run animation looked out of placed compared to the other animation I made so I tweaked the animation to make it feel realistic. And gave most the animations subtle tweaks like offsetting movements.
Monday, December 1, 2025
Subscribe to:
Posts (Atom)
Common art Final Sprint
For the final sprint, I did a final pass on all my original 3 animations and sent it to engine. To be able to meet deadline I had to pick u...
-
For Block Out A, my responsibility was to polish the animations for both Dracula and Jonathan. Based off feedback, I updated the idle anima...
-
For this week I made of list of basic animations that would be needed for our playable character. My responsibility as the animator was to ...
-
For this week, I was responsible for making Dracula's animation. After discussing with the team and more specifically the tech artist, ...


