For this week, I tweaked some of the previous animations and created two new animations based on previous feedback. I created a running stop animation and jump idle animation for the tech artist to eventually add. For the other animations, I redid the animations for the idle to make it more of an idle animation instead of it being moving side to side. I tweaked the flask animation where I added a opening motion before the character starts drinking. I did minor changes to the interact animation where the pelvis moves. I broke down the jump animation down to three parts: a starting jump, jump idle, and a landing. These three are separate animation from each other. The run and walk did not need any iterations to it.
Thursday, November 6, 2025
Wednesday, November 5, 2025
Thursday, October 30, 2025
Common Art - Block Out D
For Block out D, I was responsible for giving the updated
rigs with more polished animation. From my previous task I created six
animations for the player character. I gave the player character a walk, run,
idle, jump, interact, and an interaction with the flask animations. I animated
them in maya and then pushed it into the unreal engine.
Thursday, October 23, 2025
Common Art- Block Out F
For this week I made of list of basic animations that would be needed for our playable character. My responsibility as the animator was to make the poses for these animations. I used the proxy rigs given to me by my tech artist and posed each action a frame that will be played in future iterations.
Friday, August 29, 2025
Wk 1: Inanimate Object
Inanimate Object
For this week assignment, we were given the task to animate an inanimate object. I personally chose to use two objects: a flour sack and a bowling ball.Tuesday, August 19, 2025
Common art Final Sprint
For the final sprint, I did a final pass on all my original 3 animations and sent it to engine. To be able to meet deadline I had to pick u...
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For Block Out A, my responsibility was to polish the animations for both Dracula and Jonathan. Based off feedback, I updated the idle anima...
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For this week I made of list of basic animations that would be needed for our playable character. My responsibility as the animator was to ...
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For this week, I was responsible for making Dracula's animation. After discussing with the team and more specifically the tech artist, ...





