For this week, I was responsible for making Dracula's animation. After discussing with the team and more specifically the tech artist, I was to make the animation if the more polished Dracula rig. For it, I was ask to make a idle floating animation and a scare animation. I was able to add another animation of a walk cycle for the tech artist to use.
Thursday, November 13, 2025
Thursday, November 6, 2025
Common Art - Block Out C
For this week, I tweaked some of the previous animations and created two new animations based on previous feedback. I created a running stop animation and jump idle animation for the tech artist to eventually add. For the other animations, I redid the animations for the idle to make it more of an idle animation instead of it being moving side to side. I tweaked the flask animation where I added a opening motion before the character starts drinking. I did minor changes to the interact animation where the pelvis moves. I broke down the jump animation down to three parts: a starting jump, jump idle, and a landing. These three are separate animation from each other. The run and walk did not need any iterations to it.
Wednesday, November 5, 2025
Common art Final Sprint
For the final sprint, I did a final pass on all my original 3 animations and sent it to engine. To be able to meet deadline I had to pick u...
-
For Block Out A, my responsibility was to polish the animations for both Dracula and Jonathan. Based off feedback, I updated the idle anima...
-
For this week I made of list of basic animations that would be needed for our playable character. My responsibility as the animator was to ...
-
For this week, I was responsible for making Dracula's animation. After discussing with the team and more specifically the tech artist, ...



