Monday, December 1, 2025

Block Out A

 For Block Out A, my responsibility was to polish the animations for both Dracula and Jonathan. Based off feedback, I updated the idle animation to make it less subtle and gave the character a looking around motion in the idle. And I though the run animation looked out of placed compared to the other animation I made so I tweaked the animation to make it feel realistic. And gave most the animations subtle tweaks like offsetting movements.






Thursday, November 13, 2025

Block Out B

 For this week, I was responsible for making Dracula's animation. After discussing with the team and more specifically the tech artist, I was to make the animation if the more polished Dracula rig. For it, I was ask to make a idle floating animation and a scare animation. I was able to add another animation of a walk cycle for the tech artist to use. 





Thursday, November 6, 2025

Common Art - Block Out C

 For this week, I tweaked some of the previous animations and created two new animations based on previous feedback. I created a running stop animation and  jump idle animation for the tech artist to eventually add. For the other animations, I redid the animations for the idle to make it more of an idle animation instead of it being moving side to side. I tweaked the flask animation where I added a opening motion before the character starts drinking. I did minor changes to the interact animation where the pelvis moves. I broke down the jump animation down to three parts: a starting jump, jump idle, and a landing. These three are separate animation from each other. The run and walk did not need any iterations to it.






Block Out A

 For Block Out A, my responsibility was to polish the animations for both Dracula and Jonathan. Based off feedback, I updated the idle anima...