For this week, I tweaked some of the previous animations and created two new animations based on previous feedback. I created a running stop animation and jump idle animation for the tech artist to eventually add. For the other animations, I redid the animations for the idle to make it more of an idle animation instead of it being moving side to side. I tweaked the flask animation where I added a opening motion before the character starts drinking. I did minor changes to the interact animation where the pelvis moves. I broke down the jump animation down to three parts: a starting jump, jump idle, and a landing. These three are separate animation from each other. The run and walk did not need any iterations to it.
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Common art Final Sprint
For the final sprint, I did a final pass on all my original 3 animations and sent it to engine. To be able to meet deadline I had to pick u...
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For Block Out A, my responsibility was to polish the animations for both Dracula and Jonathan. Based off feedback, I updated the idle anima...
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For this week I made of list of basic animations that would be needed for our playable character. My responsibility as the animator was to ...
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For this week, I was responsible for making Dracula's animation. After discussing with the team and more specifically the tech artist, ...


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