For the final sprint, I did a final pass on all my original 3 animations and sent it to engine. To be able to meet deadline I had to pick up another shot to animate and within less than two day, I blocked out, spline and did a final pass and sent it to engine. While in engine, I set up constraints and placed the animation into the sequence. I had to create a document on how to constraint in Unreal for other animators. During this I was asked to look at everyone's animation and give any feedback needed to the other animators work. I had to solve any animation import issue, and create a new mesh skeleton to easily import any book animation.
Monday, July 27, 2026
Wednesday, July 15, 2026
common art sprint 5
For this sprint I spline and cleaned up my corresponding shots, and add them into perforce and engine.
Wednesday, July 1, 2026
Common Art Sprint 3
For this sprint, I blocked out all 3 of my shots assigned to me. I playblasted each scene and exported all the animation and pushed it into engine.
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Common art Final Sprint
For the final sprint, I did a final pass on all my original 3 animations and sent it to engine. To be able to meet deadline I had to pick u...
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For Block Out A, my responsibility was to polish the animations for both Dracula and Jonathan. Based off feedback, I updated the idle anima...
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For this week I made of list of basic animations that would be needed for our playable character. My responsibility as the animator was to ...
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For this week, I was responsible for making Dracula's animation. After discussing with the team and more specifically the tech artist, ...


