Thursday, October 30, 2025

Common Art - Block Out D


     For Block out D, I was responsible for giving the updated rigs with more polished animation. From my previous task I created six animations for the player character. I gave the player character a walk, run, idle, jump, interact, and an interaction with the flask animations. I animated them in maya and then pushed it into the unreal engine.



Thursday, October 23, 2025

Common Art- Block Out F

 For this week I made of list of basic animations that would be needed for our playable character. My responsibility as the animator was to make the poses for these animations. I used the proxy rigs given to me by my tech artist and posed each action a frame that will be played in future iterations. 




Block Out A

 For Block Out A, my responsibility was to polish the animations for both Dracula and Jonathan. Based off feedback, I updated the idle anima...