For Block out D, I was responsible for giving the updated
rigs with more polished animation. From my previous task I created six
animations for the player character. I gave the player character a walk, run,
idle, jump, interact, and an interaction with the flask animations. I animated
them in maya and then pushed it into the unreal engine.
Thursday, October 30, 2025
Common Art - Block Out D
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Block Out A
For Block Out A, my responsibility was to polish the animations for both Dracula and Jonathan. Based off feedback, I updated the idle anima...
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For Block Out A, my responsibility was to polish the animations for both Dracula and Jonathan. Based off feedback, I updated the idle anima...
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Interactable character silhouette - Dracula Our group wanted to do the concept of "Dracula" as our theme for this project. A...
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For this week I made of list of basic animations that would be needed for our playable character. My responsibility as the animator was to ...


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