For Block out D, I was responsible for giving the updated
rigs with more polished animation. From my previous task I created six
animations for the player character. I gave the player character a walk, run,
idle, jump, interact, and an interaction with the flask animations. I animated
them in maya and then pushed it into the unreal engine.
Thursday, October 30, 2025
Common Art - Block Out D
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Common art Final Sprint
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