For this week, I was responsible for making Dracula's animation. After discussing with the team and more specifically the tech artist, I was to make the animation if the more polished Dracula rig. For it, I was ask to make a idle floating animation and a scare animation. I was able to add another animation of a walk cycle for the tech artist to use.
Thursday, November 13, 2025
Thursday, November 6, 2025
Common Art - Block Out C
For this week, I tweaked some of the previous animations and created two new animations based on previous feedback. I created a running stop animation and jump idle animation for the tech artist to eventually add. For the other animations, I redid the animations for the idle to make it more of an idle animation instead of it being moving side to side. I tweaked the flask animation where I added a opening motion before the character starts drinking. I did minor changes to the interact animation where the pelvis moves. I broke down the jump animation down to three parts: a starting jump, jump idle, and a landing. These three are separate animation from each other. The run and walk did not need any iterations to it.
Wednesday, November 5, 2025
Block Out A
For Block Out A, my responsibility was to polish the animations for both Dracula and Jonathan. Based off feedback, I updated the idle anima...
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For Block Out A, my responsibility was to polish the animations for both Dracula and Jonathan. Based off feedback, I updated the idle anima...
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Interactable character silhouette - Dracula Our group wanted to do the concept of "Dracula" as our theme for this project. A...
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For this week I made of list of basic animations that would be needed for our playable character. My responsibility as the animator was to ...



