Modeling in Maya, I modeled the design based off of the approved designed that was moving forward. I used basic polygons to create a bulky build.
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Block Out A
For Block Out A, my responsibility was to polish the animations for both Dracula and Jonathan. Based off feedback, I updated the idle anima...
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For Block Out A, my responsibility was to polish the animations for both Dracula and Jonathan. Based off feedback, I updated the idle anima...
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Interactable character silhouette - Dracula Our group wanted to do the concept of "Dracula" as our theme for this project. A...
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For this week I made of list of basic animations that would be needed for our playable character. My responsibility as the animator was to ...



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