Proxy Blockout
In this assignment, we were to create a modular. To start I needed to establish a relative scale to Unreal's mannequin. I took the mannequin fbx file to maya and create a 100x100x100 block to the mannequin.
I then modeled basics proxy shapes to then later export it to Unreal.
In Unreal, I created materials that will be applied to all the proxy meshes. I then created the blueprints for the proxy.
Using the proxy mesh, I created a block out that will later be used for the final render.
Back in maya, I went back and beveled all the proxy mesh and then replaced the original proxy mesh with the beveled version.
Final renders for part one
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