Monday, September 8, 2025

Week 03: Modular Environment Creation - Part 2

Modular Environment Creation Part 2:

    To start part 2, I had to revisit my beveled pieces and use other geometry as a Boolean to give my geometry a wear and tear look. 


        I created the blueprint for the emissive material I would later used for my design. It was nerving to use nodes again but I was able to get a hang of it.



    Created a rotation blueprint for the geometry that are planned to be rotating on my level.

    
    Created a level blueprint.


    Created the blueprint for the character's movement.


    Set up the lighting and exponential fog for the level.


    Final Render





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