Modular Environment Creation Part 2:
To start part 2, I had to revisit my beveled pieces and use other geometry as a Boolean to give my geometry a wear and tear look.
I created the blueprint for the emissive material I would later used for my design. It was nerving to use nodes again but I was able to get a hang of it.
Created a rotation blueprint for the geometry that are planned to be rotating on my level.
Created a level blueprint.
Created the blueprint for the character's movement.
Set up the lighting and exponential fog for the level.
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