Monday, September 8, 2025

Week 03: Modular Environment Creation - Part 2

Modular Environment Creation Part 2:

    To start part 2, I had to revisit my beveled pieces and use other geometry as a Boolean to give my geometry a wear and tear look. 


        I created the blueprint for the emissive material I would later used for my design. It was nerving to use nodes again but I was able to get a hang of it.



    Created a rotation blueprint for the geometry that are planned to be rotating on my level.

    
    Created a level blueprint.


    Created the blueprint for the character's movement.


    Set up the lighting and exponential fog for the level.


    Final Render





Thursday, September 4, 2025

Wk 02: Use of Basic Shape

    Modeling in Maya, I modeled the design based off of the approved designed that was moving forward. I used basic polygons to create a bulky build. 





 

Tuesday, September 2, 2025

Wk02: Modular Environment - Part One

 Proxy Blockout

In this assignment, we were to create a modular. To start I needed to establish a relative scale to Unreal's mannequin. I took the mannequin fbx file to maya and create a 100x100x100 block to the mannequin.


I then modeled basics proxy shapes to then later export it to Unreal. 



In Unreal, I created materials that will be applied to all the proxy meshes. I then created the blueprints for the proxy.


Using the proxy mesh, I created a block out that will later be used for the final render.


Back in maya, I went back and beveled all the proxy mesh and then replaced the original proxy mesh with the beveled version.

Final renders for part one



Week 03: Modular Environment Creation - Part 2

Modular Environment Creation Part 2:      To start part 2, I had to revisit my beveled pieces and use other geometry as a Boolean to give my...