Tuesday, September 30, 2025
Monday, September 29, 2025
Week 6 Retarget Animation
This week I made a animation using the gladiator rig and created a range of motion and a special stylized animation. I also took Mixamo animation and model and imported into unreal and retargeted the Mixamo animation to the gladiator rig and the gladiator animation to the mixamo rig.
Thursday, September 25, 2025
Monday, September 22, 2025
Tech Art: Basic Rigging
Basic Rigging
Brute Rig
Friday, September 19, 2025
Tuesday, September 16, 2025
Tech Art Basic Blueprint
Friday, September 12, 2025
Monday, September 8, 2025
Week 03: Modular Environment Creation - Part 2
Modular Environment Creation Part 2:
I created the blueprint for the emissive material I would later used for my design. It was nerving to use nodes again but I was able to get a hang of it.
Created a rotation blueprint for the geometry that are planned to be rotating on my level.
Created the blueprint for the character's movement.
Thursday, September 4, 2025
Wk 02: Use of Basic Shape
Modeling in Maya, I modeled the design based off of the approved designed that was moving forward. I used basic polygons to create a bulky build.
Tuesday, September 2, 2025
Wk02: Modular Environment - Part One
Proxy Blockout
In this assignment, we were to create a modular. To start I needed to establish a relative scale to Unreal's mannequin. I took the mannequin fbx file to maya and create a 100x100x100 block to the mannequin.
In Unreal, I created materials that will be applied to all the proxy meshes. I then created the blueprints for the proxy.
Common Art- Block Out F
For this week I made of list of basic animations that would be needed for our playable character. My responsibility as the animator was to ...
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Interactable character silhouette - Dracula Our group wanted to do the concept of "Dracula" as our theme for this project. A...
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Animation First Post
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Tech Art First Post
















































