Monday, September 29, 2025

Week 6 Retarget Animation

 This week I made a animation using the gladiator rig and created a range of motion and a special stylized animation. I also took Mixamo animation and model and imported into unreal and retargeted the Mixamo animation to the gladiator rig and the gladiator animation to the mixamo rig.








Monday, September 22, 2025

Module 2 Week 05 Simple Crate


Second Pass


First Pass
 

Tech Art: Basic Rigging

 Basic Rigging

Brute Rig

1. Created joints for Brute mesh and then gave the joint the appropriate name. Next then bind the skin to the skeleton and fixed the weight painting of the rig.


2. Created the FK controls using nurbs curves for the skeleton and parented them to their respective joints. Then renamed the controls to keep the rig more organized.



Perforce






Tuesday, September 16, 2025

Tech Art Basic Blueprint


Tech Art Blue Print

For tech art, I created a collision blueprint for a sphere where it glows and bounces up and down when triggered. For the cube I created a blueprint that makes it also glow and rotate when held down. 








Modular environment Part 3









Monday, September 8, 2025

Week 03: Modular Environment Creation - Part 2

Modular Environment Creation Part 2:

    To start part 2, I had to revisit my beveled pieces and use other geometry as a Boolean to give my geometry a wear and tear look. 


        I created the blueprint for the emissive material I would later used for my design. It was nerving to use nodes again but I was able to get a hang of it.



    Created a rotation blueprint for the geometry that are planned to be rotating on my level.

    
    Created a level blueprint.


    Created the blueprint for the character's movement.


    Set up the lighting and exponential fog for the level.


    Final Render





Thursday, September 4, 2025

Wk 02: Use of Basic Shape

    Modeling in Maya, I modeled the design based off of the approved designed that was moving forward. I used basic polygons to create a bulky build. 





 

Tuesday, September 2, 2025

Wk02: Modular Environment - Part One

 Proxy Blockout

In this assignment, we were to create a modular. To start I needed to establish a relative scale to Unreal's mannequin. I took the mannequin fbx file to maya and create a 100x100x100 block to the mannequin.


I then modeled basics proxy shapes to then later export it to Unreal. 



In Unreal, I created materials that will be applied to all the proxy meshes. I then created the blueprints for the proxy.


Using the proxy mesh, I created a block out that will later be used for the final render.


Back in maya, I went back and beveled all the proxy mesh and then replaced the original proxy mesh with the beveled version.

Final renders for part one



Common Art- Block Out F

 For this week I made of list of basic animations that would be needed for our playable character. My responsibility as the animator was to ...